![]() MacOS - Metal, Vulkan 1.1, and OpenGL 4.2 compatible video card with 8GB VRAM, 1920x1080 resolution (at 100% scale factor) Windows - DirectX 12, DirectML, Vulkan 1.1, and OpenGL 4.2 compatible video card with 8GB VRAM, 1920x1080 resolution (at 100% scale factor) MacOS - Metal, Vulkan 1.1, and OpenGL 4.2 compatible video card with 4GB VRAM, 1920x1080 resolution (at 100% scale factor) Windows - DirectX 12, DirectML, Vulkan 1.1, and OpenGL 4.2 compatible video card with 4GB VRAM, 1920x1080 resolution (at 100% scale factor) (current maintenance releases, 64 bit only)įour-Core Intel or AMD processor with 64-bit support 2 GHz or faster processor with SSE 4.2 or later or Apple SiliconĮight-Core Intel or AMD® processor with 64-bit support 2 GHz or faster processor with SSE 4.2 or later or Apple Silicon With the MAX version, you can use Photo RAW and each of its features (Develop, Effects, NoNoise AI, Resize AI, Portrait AI, HDR) as plugins for Lightroom, Photoshop, Capture One, Affinity, and Apple Photos Love it or get your money back, no questions askedġ00 Presets & Extras, free when you order in September! (delivered this fall w/Photo RAW) Get every major upgrade in the future for all ON1 appsĬonnect your photos in ON1 Photo RAW on Desktop to Mobile devicesįull Access to all ON1 Plus Content–Video Library, Creative Library, Video Courses, Loyalty Rewards, and moreĪctivations for each title on macOS and Windows Includes Sky Swap AI, Resize AI, Effects, NoNoise AI, Portrait AI, and HDRĪll Future Major Upgrades to Photo RAW & Individual Apps Plugin functionality includes Develop, Effects, NoNoise AI, Resize AI, Portrait AI, and HDR.įor launching ON1 from Lightroom, Photoshop, etc. Is there any easy way to do this? So far (1) above is the ONLY way I've found to get the job done, and it's a bit of a pain.With the MAX edition, you can launch Photo RAW and each feature as a plugin from inside Photoshop, Lightroom, Apple Photos, Affinity, and others. And it converts even colored pixels to black, which I then have to go through converting back to their proper color. It also doesn't always produce the best conversion of semi-transparent to black and white. Unfortunately, this doesn't reach many of the pixels, particularly those adjacent to halftone dots. ![]() (2) Magic-wand select the transparent pixels, expand that path by one pixel, and monochrome dither. To fix this problem, I'm then loading the GIFs into AP, flood-filling the almost-black with black, and exporting as PNG. Given that T-shirt prints tend to soften over time, I want them starting perfectly black. I typically only have a few colors in my images, but the anti-aliasing between colors goes through the 256 pretty fast, and my blacks end up not perfectly black. GIF doesn't support intermediate opacity, so this works great, except that GIFs are restricted to 256 colors. So I can't have any semi-transparent pixels. They print on a white matte, so any semi-transparent pixels become light, which doesn't look good on a dark shirt. How do I eliminate semi-transparent pixels from my PNG exports?
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